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Wolfenstein: Ray Traced is a research project from Intel Corporation that applied a ray tracing renderer to the game content of Wolfenstein (2009). The possibility of using ray tracing for this game in real-time has been demonstrated with a cloud-based rendering approach. After Quake 3: Ray Traced, Quake 4: Ray Traced and Quake Wars: Ray Traced this is the fourth large project that embeds this real-time ray tracing in a modern game for research purposes of alternative rendering algorithms. Since 3D graphics hardware accelerators have become popular in regular desktop computers the rendering algorithm of commercial computer games has been limited to the rasterisation technology that has certain advantages, but also limitations. == Hardware setup == The project has been demonstrated at the Fall Intel Developer Forum 2010 using a cloud-based gaming approach. The ray traced image is calculated on four machines with each a prototype of Intel's Knights Ferry card inside. That image is sent to a thin-client (small laptop) over Gigabit Ethernet. The client sends updates of the game states to the servers. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Wolfenstein: Ray Traced」の詳細全文を読む スポンサード リンク
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